Reality tech next big thing for the iPhone

6S model set for fall release to be platform for new apps

John Knoll of Industrial Light & Magic talks about virtual reality during an announcement of new products at the Apple Worldwide Developers Conference in San Jose, Calif., in June.
John Knoll of Industrial Light & Magic talks about virtual reality during an announcement of new products at the Apple Worldwide Developers Conference in San Jose, Calif., in June.

SAN FRANCISCO -- Apple's iPhone is now seen as a possible springboard into "augmented reality," a technology that projects lifelike images into real-world settings viewed through a screen.

If consumers know about "augmented reality", it's most likely because they've encountered Pokemon Go, in which players wander around neighborhoods trying to capture monsters only they can see on their phones. Augmented reality also is making its way into education and some industrial applications, such as product assembly and warehouse inventory management.

Now Apple is hoping to transform the technology from a geeky sideshow into a mass-market phenomenon. It's embedding compatible technology into its iPhones later this year, potentially setting the stage for a rush of new apps that blur the line between reality and digital representation in new and imaginative ways.

"This is one of those huge things that we'll look back at and marvel on the start of it," Apple CEO Tim Cook told analysts during a conference call last week.

Many analysts agree. "This is the most important platform that Apple has created since the app store in 2008," said Jan Dawson of Jackdaw Research.

There's just one catch: No one can yet point to a killer app for augmented reality, at least beyond the year-old (and fading) fad of Pokemon Go. Instead, analysts argue more generally that augmented reality creates enormous potential for new games, home-remodeling apps that let users visualize new furnishings and decor in an existing room, and in education, health care and more.

For the moment, though, potential users are basically stuck with demonstrations created by developers, including a Star Wars-like droid rolling past a dog that doesn't realize it's there; a digital replica of Houston on a table; and a virtual tour of Vincent Van Gogh's bedroom.

At Apple, the introduction of augmented reality gets underway in September with the release of iOS 11, the next version of the operating system that powers hundreds of millions of iPhones and iPads around the world.

Tucked away in that release is an augmented reality toolkit intended to help software developers create new apps using the technology.

Those apps, however, won't work on just any Apple device -- only the iPhone 6S and later models, including the hotly anticipated next-generation iPhone that Apple will release this fall. The 2017 iPad and iPad Pro will run augmented reality apps as well.

Apple isn't the only company betting big on the technology. Facebook founder Mark Zuckerberg talked it up at a company presentation in April, calling it a "really important technology that changes how we use our phones." Apple rivals such as Google and Microsoft also are starting to deploy systems.

Apple has been looking for something to lessen its dependence on the iPhone since the 2011 death of its co-founder CEO Steve Jobs, the driving force behind the company's innovation factory.

Cook thought he had come up with a revolutionary product when Apple began selling its smartwatch in 2015, but the Apple Watch remains a niche product.

For now, the iPhone remains Apple's dominant product, accounting for 55 percent of Apple's $45.4 billion in revenue during the three months that ended in June. The total revenue represented a 7 percent increase from the same time last year. Apple earned $8.7 billion, up 12 percent from last year.

Tim Merel, managing director of technology consulting firm Digi-Capital, believes Apple's entry into augmented reality will catalyze the field. His firm expects the technology to mushroom into an $83 billion market by 2021, up from $1.2 billion last year.

That estimate assumes that Apple and its rivals will expand beyond software to high-tech glasses and other devices, such as Microsoft's HoloLens headset.

For now, though, nothing appears better suited for interacting with augmented reality than the smartphone. Google already makes augmented reality software called Tango that debuted on one Lenovo smartphone last year and will be part of another high-end device from Asus this month.

But it will be years before Tango phones are as widely used as iPhones, or for that matter, iPads. Most of those devices are expected to become augmented reality-ready when the free iOS 11 update hits next month.

Nearly 90 percent of Apple devices powered by iOS typically install the new software version when it comes out. Assuming that pattern holds true this fall, that will send augmented reality to about 300 million Apple devices that are already in people's hands.

If the new software wins over more fans as Apple hopes, analysts figure that Apple will begin building devices specific to the technology, too.

One obvious possibility might be some kind of glasses tethered to the iPhone, which would allow people to observe digital reality without having to look "through" a phone. Once technology allows, a stand-alone headset could render the iPhone unnecessary, at least for many applications.

Such a device could ultimately supplant the iPhone, although that isn't likely to happen for five to 10 years, even by the most optimistic estimates.

SundayMonday Business on 08/07/2017

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